Gaming
Related: About this forumHistorical note: Does anyone remember the original "Castle Wolfenstein" on the Apple II?
As far as I know, it was the first game to use voice simulation. A buddy of mine worked on it. The way they did it was to use the cassette port (remember cassette tapes? This is a song about cassette tapes.) and pipe in speech. They digitized it and just threw it back at the speaker. The sound sucked, but so did cassette storage.
foo_bar
(4,193 posts)I think it prefigured Grand Theft Auto, or at least it's the first video game I remember where the goal was to hold people up at gunpoint and steal all their Lebkuchen or whatever.
HopeHoops
(47,675 posts)Systematic Chaos
(8,601 posts)The speech was even worse than limited amount of speech which had been implemented in arcade games up to that point.
But Wolfenstein was a hell of a game for its day.
uriel1972
(4,261 posts)I think the most we got to play was Lemonade.
MrSlayer
(22,143 posts)Beyond was better than the original. You get to kill Hitler.
HopeHoops
(47,675 posts)The Apple II relied on clicking the speaker to make sounds. The C=64 had a 4-wave sound chip with a shitload of functions. I wrote an assembly language program to map the entire chip onto the keyboard. It took a while to get used to playing it, but it was one hell of a synthesizer!
Ter
(4,281 posts)"Chicken! Fight like a robot!"
That was around 1981. Probably slightly before Castle Wolfenstein.
HopeHoops
(47,675 posts)Gore1FL
(22,001 posts)I liked that game.